Basics

This page is designed to give the players a rough idea as to how the play the game. It guides players and game masters on how to run the game in the most effecient manners as well as how the rules are handled and what rules are stretched in order to fit the Mass Effect universe. As a rule, everything held here is built in a way to handle the Mass Effect game. It is very difficult to manage where both tabletop and console game collide. There will be modifications to both sides; however, this wiki tried to keep these clashes to a minimum. If you can not get passed them, you are free to come up with your own modifications. That what table-top games are all about in the first place.

Rule Foundations
The Mass Effect Tabletop RPG is built using the D20 system. This was chosen simply because it is a very simple system to learn, and has a large fanbase around it as well. This means that most of the die rolls are made starting with a 20 sided die (d20) but will also require the use of many other multi-faced dice such as 6-sided and even 4-sided dice. As a general rule, players will want to have these dice on hand whenever they plan on playing the game.

With this in mind, there are alot of things that will be changed with the base system to accomidate how the Mass Effect system. Many things, such as reloading weapons, must be handled with extreme care. Most of these changes because of the advanced nature of Mass Effect. The D20 system was originally meant to hold a fantasy realm; though, while it is very adaptable, cannot hold and accomidate everything. Changes to said system are listed and explained below.